![]() If you’re interested in hearing more about the combat system, we cover it at length in our review here. Break, topple, launch, and smash combos (which I memorize through Bacon, Tomato, Lettuce, Sandwich) and all that jazz is still in. Cooldown resets also encourage swapping - it all reminds me of a tag-team fighter in the best way. This art can be leveled up like any other ability and could directly impact your efficacy in tougher fights. Now swapping initiates a move, which may or may not work as a combo. While you can easily imagine what it’s like to change styles in the middle of a fight (one Blade might have healing powers, and so on), Switch Arts mix things up a little further. This time you’re swapping between Blades (again Pokémon) and Drivers (Pokémon trainers, typically humans), which brings its own mechanics along with it in addition to the mere act of changing up who you’re directly controlling. ![]() Playing it again after a lengthy hiatus, I felt lost, but not too lost, you know? It all came rushing back, the waltz of battle, but with a slight new twist. Monolith Softs latest massive RPG provides an insane amount of content yet heres even more.
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